"Editor" On The Air, BRWP Gives Away Gear

Tune in to hear our very own Dawn "Editor" Allcot as a special guest in the most recent episode of Blast Radius Woodsball Podcast!

Listeners have been asking when the Raffle Prize Pack was going to be awarded, and it got to the point I couldn't come up with good excuses anymore. Into the studio I went. During the recording session the script called for an impartial pregnant woman with great grammar. Fortunately for all of us, Dawn was willing to take my call.

Nobody chooses random numbers like Dawn.

Here is the gear kit that was given away on the show:

1) Tippmann Paintball Marker - Get the most reliable name in the business, Tippmann is the workhorse of paintball. Compliments of DMC Paintball in Colorado Springs, CO. Call Dave for all your paintball needs 719-638-7037

2) THREE St!ffi barrels - yes three! - Carbon fiber is the best in strong, lightweight barrel accuracy. Three different bore sizes so you can get the best paint-to-barrel match. Experience the space-age technology for yourself. These are the same materials used by high profile Department of Defense programs. Bring your paintball game up to the carbon fiber standard today! Thanks to Naomi for this great prize!

3) Q-Loader 500 round system - this super fast loading system really rocks. Includes all mounting hardware and 5 pods - everything you need to get some serious paint out there. Thanks Steve!
Again, thanks Dawn! I knew you would be there in my time of need. As for the winner? You'll have to tune in to the show to find out!

Wayne Montle
Producer, Blast Radius Woodsball Podcast
Multimedia Correspondent, RECON Magazine


New Gear from Spec Ops

Spec Ops has introduced some cool new gear.

The company with some of the best-made (and most awesome) soft goods for woodsball has finally introduced hopper skins in SO Digi Cam and SO Omnipat patterns for Tippmann A-5 and X7 hoppers. Now you can break up your silhouette, camouflage the largest part of your gun, and soften it up a bit, too, encouraging bounces.

Spec Ops also introduces a CAR Stock for the Tippmann A-5, with a 5-position locking mechanism. Manufactured from aluminum and glass-filled nylon, this fully-functional stock, sporting the Tippmann SO logo, looks and feels just like the real thing.

Drop by the online store and also check out their new affordable BDUs in woodland camo, and the Omnipat Density Upgrade Kit for the Spec Ops Action Ghillie, too.


Splat Shack Paintball Hosts SPPL Minor Qualifier

The popular SPPL scenario tournament series is coming to Orrville, OH on June 21st and 22nd . Splat Shack Paintball will host a SPPL Minor Qualifier, attracting players in the Rookie, Masters and Elite Divisions for two days of fast-paced woodsball action.

Players will compete on one specially-designed, officially-sanctioned SPPL field, featuring white pine trees and underbrush, pallet bunkers and 55 gallon plastic barrel bunkers. Splat Shack Paintball will also be offering camping, flush toilets, showers, paint, co2, and compressed air fills on premises. There will also be hot dogs available for lunch each day.

Competing teams receive points toward their SPPL National Rankings and will enjoy the fast-paced game format and high quality sportsmanship that only an officially-sanctioned SPPL event delivers!

“I have played in the SPPL Michigan Qualifier for two years now and I love this game format!” says Jason Caskey owner of Splat Shack Paintball. His team (Failure to Flatline) plans to play in two major SPPL qualifiers and the finals in Georgia this year. "We hope this event will give our customers a chance to play in one of the most exciting tournament series to ever come to the paintball community."

Contact Jason at 330-264-5117 or visit www.splatshack.com to register or find out more.


Wayne Montle Reports from Down Under

Submitted by Wayne Montle, host of Blast Radius Woodsball Podcast

Operation: Invasion 3

Camp Extreme, Australia

Not many things can top the thrill of flying overseas to cover a paintball event. Months of prep and planning on the part of myself and my co-host Ben in Brisbane, went into making my trip to Australia possible. Those endless hours were well worth the effort, as I got to experience woods paintball down under, aka “bushball.”

For a paintball player, there’s nothing better than visiting new places, meeting new people… and shooting them with paint.

The Australian bushball players I met this past weekend were as enthusiastic as any players I’ve ever met anywhere. They help each other both on and off the field. They take their sport seriously and are working hard to help it grow.

For the duration of the trip, I was "mic’ed;” everything was potential material for the show. When the Aussies realized this, most of them gave a nervous laugh. I could see them trying to remember what they had said in the past few minutes.

The hardest part about recording audio of Australian paintball players is editing it all later. Their colorful use of descriptive and often crude language was entertaining, but left me “bleeping out” bits of the recordings late into the night.

The terrain down under is tough, and the thick growth makes stealth difficult. Fun to play, though.

I'm eager to summarize this trip for RECON readers after I return to Colorado. Thanks to RECON for helping sponsor the trip, and be sure to check out Blast Radius Woodsball Podcast for more about my trip to Australia.


RECON Live at SPPL Utah Qualifier

I just found out I'll be flying out to Utah to cover the SPPL Utah Qualifier May 2 - 3, 2008, to be held at the beautiful SpecOps Retribution Field in Bountiful, Utah.

I will also be giving away free copies of RECON, Issue 4:1, and we will be offering a special deal to SPPL players, with 10 percent off a one-year subscription to RECON, the Magazine of Woods Paintball.

If you still haven't registered your team for the SPPL Utah Qualifier, it's not too late! And while you're there, be sure to say hi and come get your free magazine. But please don't shoot me, as I'll be five months pregnant by that time. (Hint: I'll be big and wearing orange!)


Barrel tagging in paintball, and related thoughts

I'll be the first to admit it. I love barrel tagging. Absolutely love it. The problem is, it seems to be one of the least understood rules of paintball. This can lead to some ruffled tempers, arguments, and general issues on the field. So, Here's the general synopsis of the rule.

If a live player from Team A gets close enough to a live player from Team B, he may "tap" (note, not smack, hit, clobber, or knock unconscious.. you laugh, but I've seen some pretty strong "barrel tags") the player from Team B with his barrel. At this point, the player on Team B is out, and must leave the field of play without alerting his teammates, granted two provisions:

Most fields require the player on Team A to say the words "Barrel tag" or "Barrel tag, you're out" while performing the tap.

Most fields require that the barrel be attached to a complete marker (no running around with only a barrel).

Once this is complete, the player on team B is out, no questions asked, no fussing, no telling teammates "hey, there's a guy from A around here". End of story. Rule of scenario paintball.

The problem is, oftentimes the player on Team B feels cheated or disappointed that he has been outfoxed (or they just don't know the rule). Player B then puts up a fuss, turns and shoots, yells at other players to turn and shoot, or the like. This is both unsafe, illegal, and downright poor sportsmanship.

Once again, I don't have a solution to this. I've taken to only barrel tagging where there is a ref nearby who can sort things out if they go poorly. Course, that assumes the ref knows the barrel tagging rules also. Doh.

But, here are some tips for the barrel taggers and their attempted targets.

Barrel taggers:
Don't do anything even remotely near what would classify yourself as a dead player. No walking with other dead players, leave your gun all the way down, your other hand down. No barrel sock on the marker. Don't say anything even resembling the word out. Don't explain you are out of air, say you are low on air. etc. Make it as tough as possible for anyone to accuse you of cheating by calling yourself out, then coming back into play. Also realize, by attempting to barrel tag people, you are resigning yourself to possibly getting shot at close range if they catch on. Hopefully they'll be nice about it, one or two shots, but no guarantees. If you don't want that risk, don't go barrel tagging.
Also NEVER, NEVER impersonate a ref or media person. That's either illegal or downright lousy, and gets players shooting at field staff who really don't deserve it. Just a bad move in general.

If you suspect someone (on the opposing team) is attempting to approach your position for barrel tagging (or any other purpose similar, as an enemy spy perhaps), follow a pretty simple procedure.
Check to see if they have a marker over their head, a barrel sock on their marker, or a hand raised to indicate they are out.
If not, ask verbally if they are out, preferably while they are still 15 yards or so away.
If they do not say the words "I'm out" or "Yes", tell them to stop, and ask again.
If you still don't receive a proper response, put one (ONE!) shot on them. Preferably aim for something like a pod pack, to be courteous. But if they are in fact trying to be sneaky, they've accepted the fact they may be shot. Don't let them sweet talk you into not shooting, unless of course, they say those magic words.

Now, either you'll hit them (they are definitely out), or you'll miss. If they scramble for cover and start firing back, congrats, you just caught him. If he doesn't, chances are he isn't a spy, while you should still proceed with caution, you should be alright.

Hopefully this will clear up some confusion, and lead to an easier time and more fun for both sides.

Yes, this is an open invitation. If I'm wandering around aimlessly behind your team lines, I am barrel tagging. I will get shot because of this article. Oh well.


Living Legends Scenario Paintball Game

On April 4 – 6, 2008, Aaron “Krazy 8” Kirk and I attended the Living Legends event at CPX Sports in Joliet, Illinois, together. Produced by Viper Paintball and Wayne Dollack, this was one of the most amazing events I have ever played in! It was great to play with many of the top names in the Paintball industry including people such as Jim Lively, one of the 12 “survivors” of the original Survival Game held in the woods of New Hampshire more than 25 years ago.

DXS/DraXxus/Procaps senior VP Craig Miller was the general of the Marines; Smart Parts Smart Corps Sean Scott was general of the Russian contingent. Other “living legends” included: World Champion tournament player Frank Connell; Tobey “POGO” Grable of the Psycho Clown Posse; Guy Cooper; SpecOps’ Brian “MOATI” Russell; Dan Colby; DeWayne Convirs; Tippmann’s Erich Garbers; Glenn Palmer; and paintball media celebrity Rob "Tyger" Rubin, to name just a few.

It was truly an honor to be a part of Craig Miller’s command team, as a S.O.G. (Special Operations Group) Sergeant, running people to the tip of the spear on the front line of the battle field. By the end of a long, hard day of fighting on Saturday I was completely exhausted, but the adrenaline was still running through my body from the intense action on the field!

That evening Krazy 8 and I didn’t event shower or change out of our paintball clothes before we went out for dinner. It must have been a sight to see as we walked into the Chinese restaurant: Krazy 8 dressed in his kilt, and sporting his trademark bright blue & green Mohawk, me wearing SpecOps™ OMNIPAT pants and a bright yellow & orange MEDIA jersey. After dinner we return to our hotel to clean up, then fell asleep like someone had hit us over the heads with a hammer.

After playing so hard on Saturday, I reserved Sunday for my media duties, as we’ll be running a huge write-up of the game in a future issue of RECON. All the interviews I conducted gave me a unique opportunity to get to know even more of the Legends not only as players, but as friends!
-- by "Monty Doom"


SPPL Announces New Dates for Chicago Qualifier

The SPPL (Scenario Paintball Player’s League) has announced new dates for the Chicago Qualifier, to be held at CPX Sports this July 11 – 13, 2008. These new dates give Midwest players more of an opportunity to get their teams together and practice for the top scenario paintball tournament series in the U.S., with a prize package totaling more than $100,000 dollars for the season and competitive play at three different division levels.

Recognized as a RECON Magazine Field of Dreams and known across the world as a premier location for scenario and woods paintball, CPX Sports is famous for its Hollywood-set-quality concept fields, including the $1.5 million, eight-block, two-story Town of Bedlam, and the $750,000 post-apocalyptic paintball town, Armageddon.

The historic park, which opened in October 2000, has hosted legendary scenario events such as Shatnerball I and II, and, most recently, the Viper Paintball / Wayne Dollack Living Legends scenario, which pitted paintball industry celebrity generals Craig Miller of ProCaps and Sean Scott of Smart Parts against each other alongside a veritable who’s who of paintball greats.

This summer, CPX strives to make history once again by hosting the first-ever SPPL Chicago Qualifier. Games will be played on two of CPX’s thickly-wooded fields for the best woodsball action. Camping is available for players, along with hot food from CPX vendors.

The SPPL is offering its usual low prices for paint, $65/case for custom-designed, high-quality Recon Scenario Paintballs from ProCaps. The league also reminds players to order their ID cards at least three weeks prior to the event. Players must compete in at least one Major Qualifier in order to participate in the SPPL Grand Final Championships in October. The points earned in the Qualifier will go toward your season totals and help determine your place in the SPPL National Rankings, as well.

“We’re looking forward to a great turn-out at CPX Sports. The family-owned park offers all the amenities paintballers could want, and a top-notch staff devoted to offering the best customer service they can,” said SPPL President Jayson Nielson. “When we added new locations to our schedule this year, we looked at the best fields in the country, and CPX definitely fits the bill.”


Desert Edge Hosts Triad Challenge Paintball Game

April 12, Team Desert Edge hosted the 2nd Annual Triad Challenge. Players from across the Utah, Idaho and Wyoming regions came to experience what some players called “the funnest game format in paintball.” Three teams with roughly 40 players each dueled it out for most the day in the cedar flooded hills of Eagle Mountain, Utah—home field of Team Desert Edge.

The format is simple: three teams, three base flags and a center flag. Teams get a point for each minute their color is raised. The game has three rounds (one hour each) and a final battle--with the base flags removed. Teams rotate bases between rounds so each team gets the chance to attack and defend each flag.

With a format so simple, teams had to have a game plan a bit more complex. Branching out too far, assaulting too many bases while fighting against one team, may mean getting “back-doored” by the other team. Bralen Jackson—head referee of the event commented, “The strategies that worked were the ones that held their own flags and attacked only one flag at a time. The teams that tried to attack two or more flags while holding their own got rolled.”

I think it’s the simplicity of the format that keeps players coming back, and in-fact--asking for more. Comments throughout the seasons from players requesting more Triad Challenges are overwhelming. The concern is to keep the game fresh, and “not wear out the format” says “Danger Dan” Saunders--the designer of the game format. Although the number of people attending doubled from that of last year, the game will remain an annual event. The event attracted the largest variety of Paintball players I have ever seen, ranging from well grounded scenario teams, first-time players, large families, and even paintball veterans like Brad Russian (former Naughty Dog), Jayson Orvis (Special Ops owner), and Jayson Nielson (director of SPPL) to name a few.

Sportsmanship was top-notch, and several players received awards for it. Combine that kind of fun atmosphere with enjoying one another’s camaraderie, great admin and reffing staff, and a beautifully wooded field, and you too may ask, “When’s the next Triad Challenge?”

Whenever it is, we'll keep you posted and I’ll see you there.

Photos courtesy of Josh Eades.

Thoughts of a Reluctant Scenario Paintball General

You may recall I mentioned the Air Force Academy scenario paintball game, where I'd be playing last weekend. Well, it turned out that I took a slightly larger role. As a spur of the moment decision, I took the position of the US General (someone had to fill it, right?). It was my first time generalling anything larger than a recreational game, so 'twas a bit of a new experience. Thankfully, I've had a chance to observe some very good scenario generals over the years, so I figure I'd share some of the keys to doing it right.
Rule number one: Recruit, Recruit, Recruit. This one rule will make a world of difference. As soon as I had the role as general, I called up or sent an email to at least two dozen players who I knew could easily impact the game. Since it was a last second deal, I ended up getting about half a dozen of those. However, that half dozen carried the day, and brought along others to bolster our ranks.Rule number two: Keep recruiting until the last second. See above. I actually ran into a team in the staging area who I hadn't anticipated coming, and was able to get them to join my team for the day. They held my left flank secure, and got a good number of the props (thanks Team Agony!)
Rule number three: Lead from the front. Obviously as a General, you can't always be in the very forefront, and can't afford to be shot. But whenever the missions allow, be in the game. Even if it just means providing cover fire, that little assistance is vital. Be a decoy (out of range if you aren't keen on risks), or call out positions. Heck, why not. Lead a charge or two. You are there to play, too. Rule number four: Work new or solo players into the plan. Most often, organized teams get the glory missions, and players without a team get stuck slugging it out in the front lines. Makes sense, since teams are able to complete missions much more easily. It's what they are good at. But spend that little bit of extra effort and time, and show new players the deeper aspects of the game. That keeps the sport of paintball growing, the players happy, and your team fighting.
Rule five: Always come prepared. Now, there are bare minimums that any scenario general should have. Besides playing gear, bring a radio (and spare batteries!), a notebook and a couple of pens. But beyond that, there are always ways to spice up the action. Wanted posters for the opposing general are a nice touch. This particular scenario was based on a near-future invasion of North Korea, so a couple of spare gizmos from around the house made for a nice suitcase tac-nuke and a few vials of biochemical weapons. (How I got that on base, I'll never figure out!) Costuming is great too, if you can manage it. If nothing else, this helps reinforce to the players that this isn't just a run-of-the-mill woodsball game, and will keep them looking for anything out of the ordinary (ie props!).

Hopefully that'll give you a decent idea of the basics to be a commander or general in a small scenario paintball game. Look to see more about the Air Force Academy game in an upcoming edition of RECON. Feel free to leave comments with your thoughts and ideas, and I'll see y'all out on the field!

Oh, I did win, if you were curious. I can't take credit though. As I mentioned, Rule #1.

When Good Surrenders Go Bad

Myself, Tippinators teammate Josh 'Cornbread' Boiduk and Brandon Miller were able to sneak deep behind enemy lines during Warriors in the Woods VII - Operation Iceberg, held April 13 at Mersey Road Paintball. The unsuspecting players thought they were advancing through a safe area toward the main lines. The advancing players were asked to surrender but one player decided to fight it out. The cameraman added slow motion to show who fired first.

After the eliminated players respawned they gathered a force to hunt us down. Close to 100 players changed direction to dig us out, opening a hole in their lines that our team was able to drive through.

Read all about Warriors in the Woods VII - Operation Iceberg in an upcoming issue of RECON Magazine.

..:: ::..

Live, From Australia

Wayne Montle, RECON's multimedia correspondent and host of Blast Radius Woodsball Podcast, drops us a quick line to share this cool vid. http://youtube.com/watch?v=W99L2t38QXs

He says, "Check out the helicopter insertion that was a part of Operation: Invasion 3!! Life is good down under!"

We'll have more reports about "bushball" here on the blog and in future issues of RECON.


Prayers for Monty, Please...

I awoke Wednesday morning (I think it was Wednesday) to some disturbing news. Our very own Monty Doom had one of the worst MS attacks he's had in about 2-and-a-half years.

I spoke to him for about a half hour today and he's doing a bit better, but is on a lot of medication and very aggressive steroid treatment.

Whenever I speak to Monty, his inner strength astounds me. He just keeps going. After giving me an update on his health, he wanted to talk about RECON and his assignments, of all things!

Needless to say, his write-up of the CPX game on this site will be delayed a bit, but he will have the article done in time for our next issue, with some help from friends and fellow RECON staff. I told him he needs to focus on getting better. He won't be attending Castle Conquest XXV at EMR, either, in a few weeks. I told him we would all rather have him around for many, many paintball seasons to come, even if it means him missing a game or two this year.

I just wanted to share this news with RECON readers and as much of the woodsball family as this blog is reaching right now.

(photo: Monty and Blue of EMR)


"New" Kid in Town?

There's a new blogger out there, this one designed to give TB Wright a run for his money, as reported in this week's Ford Report.

He is striving to expose all that is wrong and evil in scenario paintball over at PaintballRejects.com.

But, I have to say, (a little bit of ego here), what really made my morning was seeing my name on the list of "who he's not." The list is a veritable who's-who of scenario 'ball, and he listed my name! Woo-hoo. (Yes, I still get a bit starstruck...as far as this game goes, I'm still a bit of a newbie myself.)

I have my own ideas of who he is, and I probably have a leg up in my guess, since I've worked with most of the top writers in paintball and can discern writers' voices pretty well. But I'll keep my thoughts to myself right now... leaving you with this clue: Who's name is notably missing from this list, a paintballer who strives to expose all that is wrong in the sport? (And, incidentally, claims not to be sponsored although I know he gets kit from a handful of top companies and sports their stickers on his gear.) Think about it.

Feel free to post your guesses below.


Some Exciting News in the RECON World


After a very rocky start, our next issue of RECON, the long-awaited Vol. 4, Issue 1, is at the printer. The printer predicts a ship date of April 18, with subscriptions mailed April 22. So everyone should have/be able to get RECON by the final week of April. I just hope it was worth the wait--a lot of pressure here! LOL Please write in, post on our forums, or leave a comment here and let me know what you think!

While everyone in the paintball world (or so it seemed) was out at CPX Sports for the Viper Living Legends game, I was here in New York digging out from a mountain of work.

But that's okay, because I will get a special treat in May, when I visit the Planet Eclipse U.S. headquarters in Rhode Island to interview "Uncle Ray" Veasey about the company's increased involvement in, and support of, scenario and woodsball. TJ and I have wanted to visit Eclipse HQ for about three years now (since the '05 Ego came out.) We finally have the time and reason to do it!

Trust me, TJ will bring his Nikon D80, and he'll be snapping photos of everything they let him! That coverage will come to you in Vol. 4, Issue 3. (We have a special industry interview surprise lined up for Vol. 4, Issue 2... someone who is much-loved by SpecOps fans the world-over.)

Monty Doom was out in Chicago covering the Living Legends game for RECON Magazine, and he'll stop by in a few days to give you his personal, inside-scoop wrap up of the game right here, even before you get to read the full article in the magazine. I also hope to convince Wayne Montle of Blast Radius Woodsball Podcast to check in every so often from Australia!

Until then, play safe, play fair, keep paintball fun for everyone!



How Not to Shoot Your Teammates

Rule Number 1 of paintball is to play safe. Every paintball field in the world has two rules that are non-negotiable.

1. All players must wear a protective mask at all times when on the field.
2. All players must use a barrel blocking device when not in the playing area.

There is, however, a third rule that should be added to the list.

3. All players are responsible for pointing their marker in a safe direction at all times.

While playing at my local field’s walk-on day I had moved ahead of the rest of my team and waited for them to catch up. I felt a sting on the side of my face and could taste paint. At first I thought, "How could I have missed someone?" I thought an opposing player had eliminated me from a concealed position.

I turned toward the direction of the shot to see a young player, from my team, with a rental marker, less than 10 feet away, waving to me followed by, "Sorry man, it just went off."

Tippinators Captain Bruce Johnston shows off a hit from a teammateWhile walking off the field, barrel bag on and marker raised, nobody knew I was hit. It wasn’t until I got to the staging area and took off my mask that I could tell by the reactions of my friends it was a unique hit. The entire ball went under my mask and broke on the inside.

The young player felt bad and apologized to me after the game and it didn't hurt as bad as the photo makes it look. But the incident could have been avoided if the player had his marker pointed in a safe direction.

Whether you are on the field, on the chrono range, or even in the staging area with a barrel cover on, you must be responsible for the direction your marker is pointing at all times.

In my case, a wipe with paper towel, the application of a band aid and I was in the next game.

Paintball is statistically one of the safest sports in the world. It is up to each of us, as players, to keep it that way. One way to do that, and how not to shoot your teammates, is to know where your marker is pointing at all times.

..:: ::..


The Dilemma

I've been facing a dilemma of late, which most of you have probably known before. Which marker do I use on a given day of play? On one hand, I have the Phantom, light, small, elegant. I used this almost exclusively last year, so I really got to know how it shoots. It's stock class, which both provides a bit of a challenge and makes it impossible for someone to get heated because “that kid overshot me”. I just love how that one feels.

On the other hand, there's the Mini, by far the most innovative marker to have come out in a while. The Mini shoots plenty of paint if I get in a bind, is also small and light, and is so easy to operate and maintain. Don't call me a tourney player, but there is just something nice about being able to put that much paint out. When I put a stock and an Apex tip on it, it shoots downright beautifully. Slap on a Dagger vest with a few full pods of paint, and I feel like I can really make more of an impact for my team than I would playing pump.

(David "Torch" McClannahan at BlackCat's "24" Scenario, Fort Ord, CA)

Problem is, neither marker is as idealized as I would make them. The phantom tends to make me a wanted man on the field (“get the pump guy, he must be good”), and with paint getting smaller every time I play, is prone to rollouts. That's a quick way to the deadbox. The Mini combined with my rather aggressive play style have caused me to be labeled as a tourney player on occasion, and after playing pump for so long, having a hopper and tank can really irritate me some days.

It'd be easy to say, well, Ian, use the Phantom for fun, and the Mini when you are competing. But that doesn't quite fit. Oftentimes the Mini is just as fun to use, and the Phantom makes me think outside the box in a way that will help my team out more. I never think of just walking through a firefight to pull a flag if I'm shooting the Mini.

I suppose that's the reason this is a dilemma, because I don't have a neat and clean solution. Until I do, I'll just have to take both to the field, and decide as I go. Oh well. At least this way, I'll always have a backup marker.

Lo's next game: Korea 2022 at the US Air Force Academy, April 12 in Colorado Springs, CO. Marker unknown.

Welcome to RECON, The Blog!

Thanks for stopping by! With RECON, Issue 4:1 at the printer and our new Web site almost set to launch, I felt it was time to launch our blog, too.

Check back often to read about the latest in woodsball news, upcoming events, and other goodies from the RECON editorial staff. Over the next few weeks, I'll be updating this site regularly with important information for woodsball players, including a calendar of events, handy links, and more.